![]() Your app will open and you will receive a social async event. Now, if your app is installed, if the user goes to the link you set during SETUP which will be something like this It is called DeepLinkEx, it is totally FREE and you can find it HERE ON GAME MAKER MARKETPLACEĬhange deeplink URI: go to Extensions>DeepLinkEx>Android and into the Inject into Android Manifest part, changeĪndroid:scheme=”myapp” and android:host=”” with your scheme and host. So, since I needed it for some projects and since Game Maker Studio does not supports it by default, I’ve created a quite simple extension for handling this feature! This may come handy when working with App Promotion or Incentivized installation services which will require a deep link for opening our application from ads within other applications and maybe also cross reward users between application. It allows users to open our application, or sub-menu of our application just by an external link or button from another Application. ![]() The executable created will be a 32bit ARM executable, and if you connect a Linux PC it will be 64bit 圆4 executable.Īll the different device windows have an option at the bottom to Clear Devices which, when clicked, will remove all the connected devices from the list.Deep Linking is quite an important feature we may want to have in our applications. For example, if you connect a Raspberry Pi 3 or 4, Note that the final executable created by GameMaker will depend on the architecture of the device being targetted, which can be either 圆4 or ARM. On the Test Connection button to make sure that GameMaker can communicate with the Ubuntu machine. You are also required to give an install folder on the Ubuntu machine that you want to use for installing your projects. You wish to link to, and the password that they used. You must then give the username of the user that Will add the device and create some blank fields which you will need to fill in to enable the connection.įirst you need to name the device so that you can identify it in the target list and then give the host name (or IP) of the Ubuntu machine (or VM). To add an Ubuntu (Linux) device to the manager, you must first click on the button labelled Add New Device which This can be done by going toĮnable Remote Login for the user you want to be able to login. NOTE: If you are developing for iOS then you must have done this first and have established a working connection to the Mac you wish to use for development. Test Connection button to make sure that GameMaker can communicate with the Mac. When that is all done, you can click on the Install Folder on the Mac to wherever you would prefer GameMaker to store the build files for your projects. Username of the user that you wish to link to, and the ![]() Name the device so that you can identify it in the target list and then give the To add a Mac device to the manager, you must first clickĪdd New device which will add the device and create some blank fields which you will need to fill in to enable the connection. Allowed Web Server IPs / CIDR IP Ranges: Set the allowed web server, hostnames and CIDR IP ranges as required.Port number for the web server (default is 51264). (and then have that whitelisted on their app console). You may need to change this depending on the specifications of different APIs, for example, Facebook would require this to be set to Web Server Address: The address of the web.You can find a list of these from the following links to the main popular browsers: Browser Command Line Arguments: Here you can add in any command line arguments to be appended to the browser path.The additional available fields can be set up to help control how the browser runs your projects, with the following options available: If your browser is not listed, you can also click theĪdd New Browser button and then give the device a name and point GameMaker to the path for the browser executable. To start with, you shouldĭetect Browsers button, which should create devices for each of the installed browsers on your machine. The HTML5 device manager is for adding different browsers to the device list for targeting when running.
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